head to head
Ultratron asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A twin-stick arena blaster testing sustained dodging reflexes and upgrade picks.
DOOM (2016) leans Execution (Pure Mechanics); Ultratron leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Ultratron
Twin-stick dodging through bullet swarms is the entire test
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Ultratron
Robots swarm in fixed behaviours, nothing adapts
Ultratron leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Ultratron
Enemy spawns and power-up drops shuffle each level
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Ultratron
Upgrade pet-and-perk choices shape survivability
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.