head to head
Unreal Tournament 2003 asks more than DOOM (2016), and the gap is reads.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A fast arena shooter where twitch aim and movement against human opponents is everything.
DOOM (2016) leans Execution (Pure Mechanics); Unreal Tournament 2003 leans Execution (Pure Mechanics).
Unreal Tournament 2003 leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Unreal Tournament 2003
aim and movement speed decide duels
Unreal Tournament 2003 leans clearly harder on reads.
DOOM (2016)
Demons scripted attack patterns.
Unreal Tournament 2003
predicting human opponent positioning
Unreal Tournament 2003 leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Unreal Tournament 2003
weapon and pickup spawns vary
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Unreal Tournament 2003
map control and item timing solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.