head to head
Neither is simply harder - they are hard in different places. DOOM (2016) demands more optimization; WarioWare, Inc.: Mega Microgame$! demands more variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Rapid-fire recognition and reaction across hundreds of five-second microgames.
DOOM (2016) leans Execution (Pure Mechanics); WarioWare, Inc.: Mega Microgame$! leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
WarioWare, Inc.: Mega Microgame$!
Reacting correctly in five-second microgames is the entire challenge
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
WarioWare, Inc.: Mega Microgame$!
No adaptive opponent - microgames are scripted
WarioWare, Inc.: Mega Microgame$! leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
WarioWare, Inc.: Mega Microgame$!
Random microgame order forces instant recognition each round
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
WarioWare, Inc.: Mega Microgame$!
Each microgame's solution is trivial once seen
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.