head to head
DOOM (2016) asks more than Wii Sports, and the gap is execution.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Motion-controlled tennis, bowling, golf, baseball and boxing built around simple swing gestures.
DOOM (2016) leans Execution (Pure Mechanics); Wii Sports leans Execution (Pure Mechanics).
DOOM (2016) leans clearly harder on execution.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Wii Sports
Motion swing timing and accuracy decide every event
Wii Sports leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Wii Sports
Casual local opponents add light mind games
Wii Sports leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Wii Sports
Minor physics wobble and CPU behaviour randomness
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Wii Sports
Simple technique tricks like bowling spin are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.