head to head
Wildcat Gun Machine asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A twin-stick bullet-hell dungeon crawler testing dodging and aim.
DOOM (2016) leans Execution (Pure Mechanics); Wildcat Gun Machine leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Wildcat Gun Machine
Dodging dense bullet patterns and aiming carries every room
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Demons scripted attack patterns.
Wildcat Gun Machine
Enemies are scripted bullet-hell, not adaptive
Wildcat Gun Machine leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Wildcat Gun Machine
Procedural dungeon layouts and drops add randomness
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Wildcat Gun Machine
Weapon and key-card choices reward modest planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.