head to head
DOOM (2016) asks more than Yar's Revenge, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A remake of the classic Atari shoot-em-up.
DOOM (2016) leans Execution (Pure Mechanics); Yar's Revenge leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Yar's Revenge
precise dodging and shooting reflexes
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Yar's Revenge
fixed enemy patterns, not adaptive
Yar's Revenge leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Yar's Revenge
minor randomness in enemy fire
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Yar's Revenge
minimal systems beyond scoring
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.