head to head
DOOM (2016) asks more than Yoshi's Safari, and the gap is optimization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Light-gun aim speed against fixed enemy waves on Mario-themed rails.
DOOM (2016) leans Execution (Pure Mechanics); Yoshi's Safari leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Yoshi's Safari
Super Scope aim speed and accuracy is the entire test
DOOM (2016) leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Yoshi's Safari
Enemies attack on fixed choreography
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Minimal encounter randomness.
Yoshi's Safari
Stages play identically every run
DOOM (2016) leans clearly harder on optimization.
DOOM (2016)
Rune and weapon mod picks meaningful.
Yoshi's Safari
Memorising boss weak points and wave order helps
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.