head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
A brisk action RPG where flash-guard reflexes and party-swap execution carry fights through scripted raid and field encounters.
DOOM (2016) leans Execution (Pure Mechanics); Ys VIII: Lacrimosa of DANA leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Ys VIII: Lacrimosa of DANA
Flash-guard timing and fast party-swap combos reward tight inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Demons scripted attack patterns.
Ys VIII: Lacrimosa of DANA
Enemies are fully scripted; Raid defence waves follow fixed patterns
Ys VIII: Lacrimosa of DANA leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Ys VIII: Lacrimosa of DANA
Loot from fishing and gathering adds light RNG to item acquisition
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Rune and weapon mod picks meaningful.
Ys VIII: Lacrimosa of DANA
Element weakness matching and party comp planning reward systematic play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.