head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A slow horror-leaning Doom reboot built on darkness and scripted ambushes.

Optimization · Practiced Mastery
Lara raids Siberian tombs in a stealth-action adventure heavy on puzzles.
Doom 3 leans Execution (Practiced Mastery); Rise of the Tomb Raider leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Doom 3
Closet ambushes punish slow target acquisition
Rise of the Tomb Raider
Bow aim, stealth timing, and platforming sequences.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doom 3
Demon spawns are scripted triggers, not adaptation
Rise of the Tomb Raider
Guards follow predictable patrol scripts.
Doom 3 leans a little harder on variance, though the gap is small.
Doom 3
Darkness hides ambushes until memorised
Rise of the Tomb Raider
Tomb unknowns dissolve after one visit.
Rise of the Tomb Raider leans a little harder on optimization, though the gap is small.
Doom 3
Ammo management and trigger knowledge trivialise replays
Rise of the Tomb Raider
Tomb puzzles, crafting, and collectible routing are solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.