head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A fast solo FPS where managed aggression and weapon swapping sustain you.

Execution · Pure Mechanics
Capcom's infamously punishing arcade platformer that makes you beat it twice for the real ending.
Doom Eternal leans Execution (Practiced Mastery); Ghosts 'n Goblins leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Doom Eternal
Weapon swapping and movement push the hands hard.
Ghosts 'n Goblins
Committed jumps and pixel-precise throws, no mercy
Doom Eternal leans a little harder on reads, though the gap is small.
Doom Eternal
Demon AI is scripted, not adaptive.
Ghosts 'n Goblins
Enemy spawns are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Doom Eternal
Encounters are designed, not randomised.
Ghosts 'n Goblins
Red Arremer movement adds slight noise
Doom Eternal leans a little harder on optimization, though the gap is small.
Doom Eternal
Resource loops and weapon priority are solvable.
Ghosts 'n Goblins
Weapon choice and route memorisation are mandatory
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.