head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A fast solo FPS where managed aggression and weapon swapping sustain you.

Execution · Practiced Mastery
A rhythm-parry action game about reading scripted tells with frame-tight timing.
Doom Eternal leans Execution (Practiced Mastery); Sekiro: Shadows Die Twice leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Doom Eternal
Weapon swapping and movement push the hands hard.
Sekiro: Shadows Die Twice
Frame-perfect parries are the entire combat system.
Sekiro: Shadows Die Twice leans a little harder on reads, though the gap is small.
Doom Eternal
Demon AI is scripted, not adaptive.
Sekiro: Shadows Die Twice
Mikiri and perilous tells are scripted, not adaptive.
Doom Eternal leans a little harder on variance, though the gap is small.
Doom Eternal
Encounters are designed, not randomised.
Sekiro: Shadows Die Twice
Almost no randomness; encounters are deterministic.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Doom Eternal
Resource loops and weapon priority are solvable.
Sekiro: Shadows Die Twice
Boss decks and prosthetic choices are fully learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.