head to head
Doom EternalvsSekiro: Shadows Die Twice
Doom Eternal leans Execution (Practiced Mastery); Sekiro: Shadows Die Twice leans Execution (Practiced Mastery).
Doom EternalSekiro: Shadows Die Twice
Axis by axis
Execution9 vs 9
Even - both lean on execution about the same.
Reads1 vs 2
Sekiro: Shadows Die Twice leans harder on reads: Mikiri and perilous tells are scripted, not adaptive.
Variance1 vs 0
Doom Eternal leans harder on variance: Encounters are designed, not randomised.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

