head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A fast solo FPS where managed aggression and weapon swapping sustain you.

Execution · Pure Mechanics
Brutal one-hit-death shmup execution over patterns that must be memorised to survive.
Doom Eternal leans Execution (Practiced Mastery); Silver Surfer leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Doom Eternal
Weapon swapping and movement push the hands hard.
Silver Surfer
One-hit deaths demand near-perfect dodging every second
Doom Eternal leans a little harder on reads, though the gap is small.
Doom Eternal
Demon AI is scripted, not adaptive.
Silver Surfer
Enemy waves are fully scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Doom Eternal
Encounters are designed, not randomised.
Silver Surfer
Stages replay identically once learned
Doom Eternal leans a little harder on optimization, though the gap is small.
Doom Eternal
Resource loops and weapon priority are solvable.
Silver Surfer
Memorising spawn patterns and safe lines is mandatory study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.