head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A fast solo FPS where managed aggression and weapon swapping sustain you.

Execution · Practiced Mastery
Nintendo's branching rail shooter where score medals demand perfected routes.
Doom Eternal leans Execution (Practiced Mastery); Star Fox 64 leans Execution (Practiced Mastery).
Doom Eternal leans a little harder on execution, though the gap is small.
Doom Eternal
Weapon swapping and movement push the hands hard.
Star Fox 64
Rail-shooter aim, barrel rolls, and boost timing are everything
Doom Eternal leans a little harder on reads, though the gap is small.
Doom Eternal
Demon AI is scripted, not adaptive.
Star Fox 64
Entirely scripted bosses and waves
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Doom Eternal
Encounters are designed, not randomised.
Star Fox 64
Fully deterministic once routes are known
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Doom Eternal
Resource loops and weapon priority are solvable.
Star Fox 64
Medal scores and route branches reward total memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.