head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A medieval-flavored Doom prequel built around shield parries and heavy combat.

Execution · Practiced Mastery
Brutal São Paulo shooter pairing cinematic weight with punishing gunplay.
Doom: The Dark Ages leans Execution (Practiced Mastery); Max Payne 3 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Doom: The Dark Ages
Parry timing and shield play demand precise inputs
Max Payne 3
last-man-standing saves demand precise shootdodging
Max Payne 3 leans a little harder on reads, though the gap is small.
Doom: The Dark Ages
Demon attack patterns are fixed and learnable
Max Payne 3
campaign scripted; vestigial multiplayer adds little
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Doom: The Dark Ages
Encounters fully scripted
Max Payne 3
set pieces fixed after first encounter
Doom: The Dark Ages leans a little harder on optimization, though the gap is small.
Doom: The Dark Ages
Upgrade paths and combat-loop mastery solve fights
Max Payne 3
cover routing and painkiller management
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.