head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A top-down tactical planner testing optimal room-clearing routes against fixed enemy placements.

Optimization · Pure Optimization
A deep dual-class build system where optimising passive constellations and resist thresholds is the core challenge.
Door Kickers 2 leans Optimization (Pure Optimization); Grim Dawn leans Optimization (Pure Optimization).
Grim Dawn leans a little harder on execution, though the gap is small.
Door Kickers 2
Real-time pause planning, no aiming twitch needed
Grim Dawn
Boss fights and Crucible have limited twitch demand
Door Kickers 2 leans a little harder on reads, though the gap is small.
Door Kickers 2
Enemies follow scripted patrols, not adaptive minds
Grim Dawn
Solo and co-op PvE throughout; no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Door Kickers 2
Enemy positions and reactions hidden until breached
Grim Dawn
Drop RNG and component rolls add moderate hidden information
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Door Kickers 2
Planning optimal breach routes and timing wins every mission
Grim Dawn
Dual-class mastery system and devotion tree are extensively solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.