head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A top-down tactical planner testing optimal room-clearing routes against fixed enemy placements.

Optimization · Pure Optimization
A 3rd Edition ruleset combat puzzle where multi-classing and feat selection unlock dominant strategies.
Door Kickers 2 leans Optimization (Pure Optimization); Icewind Dale II leans Optimization (Pure Optimization).
Door Kickers 2 leans a little harder on execution, though the gap is small.
Door Kickers 2
Real-time pause planning, no aiming twitch needed
Icewind Dale II
Real-time-with-pause negates twitch requirements
Door Kickers 2 leans a little harder on reads, though the gap is small.
Door Kickers 2
Enemies follow scripted patrols, not adaptive minds
Icewind Dale II
Scripted enemy routines offer nothing to read or predict adaptively
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Door Kickers 2
Enemy positions and reactions hidden until breached
Icewind Dale II
3E feat combinations and hidden enemy resistances create unknown-information layers
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Door Kickers 2
Planning optimal breach routes and timing wins every mission
Icewind Dale II
3rd Edition feat optimization and multi-class architecture dominate success
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.