head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A top-down tactical planner testing optimal room-clearing routes against fixed enemy placements.

Optimization · Pure Optimization
The 2002 Total War pairing turn-based medieval empire management with massive real-time battles.
Door Kickers 2 leans Optimization (Pure Optimization); Medieval: Total War leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Door Kickers 2
Real-time pause planning, no aiming twitch needed
Medieval: Total War
Real-time battle control rewards quick unit handling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Door Kickers 2
Enemies follow scripted patrols, not adaptive minds
Medieval: Total War
Multiplayer battles add human feints; campaign AI is scripted
Door Kickers 2 leans a little harder on variance, though the gap is small.
Door Kickers 2
Enemy positions and reactions hidden until breached
Medieval: Total War
Battle dice, loyalty and event cards add noise
Door Kickers 2 leans a little harder on optimization, though the gap is small.
Door Kickers 2
Planning optimal breach routes and timing wins every mission
Medieval: Total War
Campaign economy and battlefield doctrine are deeply learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.