head to head
Door Kickers: Action SquadvsMetroid: Zero Mission
Door Kickers: Action Squad leans Execution (Practiced Mastery); Metroid: Zero Mission leans Execution (Practiced Mastery).
Door Kickers: Action SquadMetroid: Zero Mission
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Door Kickers: Action Squad leans harder on variance: Hostage and enemy variations add modest run-to-run noise
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

