head to head

Doors: Paradox cover artvsThe Curse of Monkey Island cover art

Doors: ParadoxvsThe Curse of Monkey Island

Doors: Paradox leans Optimization (Pure Optimization); The Curse of Monkey Island leans Optimization (Pure Optimization).

EXECUTION1 /10READS0 /10VARIANCE2 /10OPTIMIZATION7 /10
Doors: ParadoxThe Curse of Monkey Island

Axis by axis

Execution1 vs 0

Doors: Paradox leans harder on execution: Tapping diorama objects requires no dexterity

Reads0 vs 0

Even - both lean on reads about the same.

Variance2 vs 3

The Curse of Monkey Island leans harder on variance: puzzle solutions unknown on first play, then fixed

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Doors: Paradox

full breakdown

The Curse of Monkey Island