head to head
Doors: ParadoxvsThe Curse of Monkey Island
Doors: Paradox leans Optimization (Pure Optimization); The Curse of Monkey Island leans Optimization (Pure Optimization).
Doors: ParadoxThe Curse of Monkey Island
Axis by axis
Execution1 vs 0
Doors: Paradox leans harder on execution: Tapping diorama objects requires no dexterity
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
The Curse of Monkey Island leans harder on variance: puzzle solutions unknown on first play, then fixed
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

