head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Systems & Chaos
Calm tile-laying puzzle balancing draws against placement.
Optimization · Systems & Chaos
Logical deduction over hidden mine placement, with unavoidable guess moments.
Dorfromantik leans Variance (Systems & Chaos); Microsoft Minesweeper leans Optimization (Systems & Chaos).
Microsoft Minesweeper leans a little harder on execution, though the gap is small.
Dorfromantik
no twitch
Microsoft Minesweeper
Click speed only matters for leaderboard times
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dorfromantik
no adversary
Microsoft Minesweeper
No opponent, just a static hidden board
Dorfromantik leans a little harder on variance, though the gap is small.
Dorfromantik
hand of tiles drawn
Microsoft Minesweeper
Mine placement is hidden information forcing occasional pure guesses
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dorfromantik
placement to maximize quest tiles
Microsoft Minesweeper
Constraint deduction from number clues is fully solvable logic
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.