head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Systems & Chaos
Calm tile-laying puzzle balancing draws against placement.

Variance · Systems & Chaos
Turn-based resource management through randomly generated dungeon layouts.
Dorfromantik leans Variance (Systems & Chaos); Pokémon Mystery Dungeon: Red Rescue Team leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dorfromantik
no twitch
Pokémon Mystery Dungeon: Red Rescue Team
Turn-based grid movement - no twitch demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dorfromantik
no adversary
Pokémon Mystery Dungeon: Red Rescue Team
Wild Pokémon follow simple deterministic AI
Dorfromantik leans a little harder on variance, though the gap is small.
Dorfromantik
hand of tiles drawn
Pokémon Mystery Dungeon: Red Rescue Team
Random dungeon layouts, items and encounters each run
Dorfromantik leans a little harder on optimization, though the gap is small.
Dorfromantik
placement to maximize quest tiles
Pokémon Mystery Dungeon: Red Rescue Team
Team building, item management and type matchups carry runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.