head to head
Dota 2 asks more than StarCraft, and the gap is variance.

Optimization · Grand Arena
A deep MOBA where draft theory and adaptive mind games drive every fight.

Optimization · Grand Arena
A real-time strategy classic where perfected build orders and mechanical speed decide most matches.
Dota 2 leans Optimization (Grand Arena); StarCraft leans Optimization (Grand Arena).
StarCraft leans a little harder on execution, though the gap is small.
Dota 2
Last-hits and spell timing demand precision.
StarCraft
APM and micro control ceiling is huge
Dota 2 leans clearly harder on reads.
Dota 2
Drafts and ganks revolve around adaptive opponents.
StarCraft
scouting and predicting human opponent builds
Dota 2 leans clearly harder on variance.
Dota 2
Crits, bashes, and bounty runes add noise.
StarCraft
minimal hidden info beyond fog of war
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dota 2
Item builds, timings, and lane theory are deep.
StarCraft
build orders and economy are near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.