head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A classic beat 'em up sequel where the Lee brothers avenge Marian with kicks and knees.

Execution · Practiced Mastery
A physics puzzle game about grabbing and stacking objects with a UFO claw.
Double Dragon II: The Revenge leans Execution (Practiced Mastery); Part Time UFO leans Execution (Practiced Mastery).
Double Dragon II: The Revenge leans a little harder on execution, though the gap is small.
Double Dragon II: The Revenge
Directional attacks and knee timing carry every fight
Part Time UFO
Precise crane control to grab and stack objects
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Double Dragon II: The Revenge
Enemy thugs use fixed AI routines
Part Time UFO
Solo, no opponent to predict
Part Time UFO leans a little harder on variance, though the gap is small.
Double Dragon II: The Revenge
Minor enemy positioning randomness
Part Time UFO
Physics wobble adds minor unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Double Dragon II: The Revenge
Learning stage layouts and abusing the hyper knee
Part Time UFO
Figuring out efficient stacking solves each job
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.