head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A classic beat 'em up sequel where the Lee brothers avenge Marian with kicks and knees.

Execution · Practiced Mastery
Retro run-and-gun reflexes over memorised level layouts and item routes.
Double Dragon II: The Revenge leans Execution (Practiced Mastery); Rambo III leans Execution (Practiced Mastery).
Double Dragon II: The Revenge leans a little harder on execution, though the gap is small.
Double Dragon II: The Revenge
Directional attacks and knee timing carry every fight
Rambo III
Shooting and dodging through enemy soldiers leads the test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Double Dragon II: The Revenge
Enemy thugs use fixed AI routines
Rambo III
Guards follow simple fixed routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Double Dragon II: The Revenge
Minor enemy positioning randomness
Rambo III
Level layouts are static once seen
Double Dragon II: The Revenge leans a little harder on optimization, though the gap is small.
Double Dragon II: The Revenge
Learning stage layouts and abusing the hyper knee
Rambo III
Learning item locations and routes solves each mission
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.