head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A classic beat 'em up sequel where the Lee brothers avenge Marian with kicks and knees.

Execution · Practiced Mastery
Rhythmic target-locking down fixed rails with learnable scoring routes.
Double Dragon II: The Revenge leans Execution (Practiced Mastery); Rez Infinite leans Execution (Practiced Mastery).
Double Dragon II: The Revenge leans a little harder on execution, though the gap is small.
Double Dragon II: The Revenge
Directional attacks and knee timing carry every fight
Rez Infinite
Target locking on rhythm carries the score chase
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Double Dragon II: The Revenge
Enemy thugs use fixed AI routines
Rez Infinite
Rail enemies are fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Double Dragon II: The Revenge
Minor enemy positioning randomness
Rez Infinite
Fixed sequences - nothing random after one run
Double Dragon II: The Revenge leans a little harder on optimization, though the gap is small.
Double Dragon II: The Revenge
Learning stage layouts and abusing the hyper knee
Rez Infinite
Scoring routes and chain patterns are learnable per area
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.