head to head
Double Kick HeroesvsThumper
Double Kick Heroes leans Execution (Pure Mechanics); Thumper leans Execution (Pure Mechanics).
Double Kick HeroesThumper
Axis by axis
Execution9 vs 9
Even - both lean on execution about the same.
Reads1 vs 0
Double Kick Heroes leans harder on reads: Solo; enemy waves are scripted, not adaptive
Variance2 vs 1
Double Kick Heroes leans harder on variance: Charts are fixed; minimal randomness
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

