head to head
Down in BermudavsNobody Wants to Die
Down in Bermuda leans Optimization (Systems & Chaos); Nobody Wants to Die leans Optimization (Light / Casual).
Down in BermudaNobody Wants to Die
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Down in Bermuda leans harder on variance: Hidden orbs and contraptions are unknown until spotted
Optimization4 vs 3
Down in Bermuda leans harder on optimization: Each island's mechanism puzzles have fixed solutions
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

