head to head

Down in Bermuda cover artvsNobody Wants to Die cover art

Down in BermudavsNobody Wants to Die

Down in Bermuda leans Optimization (Systems & Chaos); Nobody Wants to Die leans Optimization (Light / Casual).

EXECUTION1 /10READS0 /10VARIANCE3 /10OPTIMIZATION4 /10
Down in BermudaNobody Wants to Die

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance3 vs 2

Down in Bermuda leans harder on variance: Hidden orbs and contraptions are unknown until spotted

Optimization4 vs 3

Down in Bermuda leans harder on optimization: Each island's mechanism puzzles have fixed solutions

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Down in Bermuda

full breakdown

Nobody Wants to Die