head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A grim point-and-click testing puzzle persistence through a fixed descent into madness.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.
Downfall leans Optimization (Systems & Chaos); Life is Strange leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Downfall
Clicking through scenes has no motor demand
Life is Strange
Rewind mechanic removes virtually any failure state
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Downfall
Characters are scripted psyches, not adapting opponents
Life is Strange
Scripted teen drama; no opponent models the player
Downfall leans a little harder on variance, though the gap is small.
Downfall
Branching horrors are hidden until choices reveal them
Life is Strange
Rewind obscures which choices are truly consequential
Downfall leans a little harder on optimization, though the gap is small.
Downfall
Puzzle chains and ending routes have fixed solutions
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.