head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Twitch steering down mountain courses while learning shortcuts and boost lines.

Execution · Practiced Mastery
id Software's post-apocalyptic shooter mixing crisp gunplay with buggy racing.
Downhill Domination leans Execution (Practiced Mastery); Rage leans Execution (Practiced Mastery).
Downhill Domination leans a little harder on execution, though the gap is small.
Downhill Domination
High-speed downhill steering, tricks and combat demand twitch control
Rage
id-style gunplay precision against agile bandits.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Downhill Domination
Rival riders are AI patterns; light versus play adds little
Rage
Enemy mobility is scripted animation, not adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Downhill Domination
Pickup spawns and rubber-banding add mild chaos
Rage
First-run unknowns in dungeons and loot.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Downhill Domination
Shortcut knowledge and trick-boost management compound speed
Rage
Crafting, ammo economy, and wingstick usage reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.