head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Building bean chains fast under random pieces and garbage pressure.

Optimization · Practiced Mastery
Galaxy-spanning space sim about flight and trade.
Dr. Robotnik's Mean Bean Machine leans Optimization (Practiced Mastery); Elite Dangerous leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dr. Robotnik's Mean Bean Machine
Placement speed under garbage pressure decides late stages
Elite Dangerous
Flight controls, docking, combat aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dr. Robotnik's Mean Bean Machine
Versus humans, anticipating chain timing adds an edge
Elite Dangerous
Light PvP reads, mostly PvE
Dr. Robotnik's Mean Bean Machine leans a little harder on variance, though the gap is small.
Dr. Robotnik's Mean Bean Machine
Random bean colours shape every match
Elite Dangerous
Procedural galaxy, mission variance
Elite Dangerous leans a little harder on optimization, though the gap is small.
Dr. Robotnik's Mean Bean Machine
Chain-building structure knowledge is the core skill
Elite Dangerous
Ship build, trade routes, engineering grind
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.