head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Building bean chains fast under random pieces and garbage pressure.

Optimization · Practiced Mastery
Sandbox warfare testing directional combat skill atop an optimisable army and trade economy.
Dr. Robotnik's Mean Bean Machine leans Optimization (Practiced Mastery); Mount & Blade leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dr. Robotnik's Mean Bean Machine
Placement speed under garbage pressure decides late stages
Mount & Blade
Directional blocking and couched-lance timing demand real skill
Dr. Robotnik's Mean Bean Machine leans a little harder on reads, though the gap is small.
Dr. Robotnik's Mean Bean Machine
Versus humans, anticipating chain timing adds an edge
Mount & Blade
AI lords and battle tactics are mappable scripts
Dr. Robotnik's Mean Bean Machine leans a little harder on variance, though the gap is small.
Dr. Robotnik's Mean Bean Machine
Random bean colours shape every match
Mount & Blade
World events, prices and tournaments shuffle each campaign
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dr. Robotnik's Mean Bean Machine
Chain-building structure knowledge is the core skill
Mount & Blade
Army composition, trade economy and fief management drive conquest
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.