head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A faster-paced action RPG where class builds and rival paths shape the run.

Optimization · Pure Optimization
A perk-driven sci-fi RPG won by flaw selection and dialogue routing.
Dragon Age II leans Optimization (Pure Optimization); The Outer Worlds leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age II
Faster action combat, modest input demand
The Outer Worlds
FPS-lite with time-dilation aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age II
Wave-based scripted enemies
The Outer Worlds
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age II
Low randomness in encounters
The Outer Worlds
Loot rolls, dialogue check variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age II
Class builds and friend/rival paths reward planning
The Outer Worlds
Perks, flaws, dialogue routing rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.