head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
An action-RPG hybrid driven by crafting, specialization, and war-table routing.

Optimization · Pure Optimization
A god game about sculpting terrain to shepherd a tribe past simulated floods and lava.
Dragon Age: Inquisition leans Optimization (Pure Optimization); From Dust leans Optimization (Pure Optimization).
Dragon Age: Inquisition leans a little harder on execution, though the gap is small.
Dragon Age: Inquisition
Action-leaning combat, dodge timing matters
From Dust
Cursor-based terrain scooping, no dexterity ceiling
Dragon Age: Inquisition leans a little harder on reads, though the gap is small.
Dragon Age: Inquisition
Scripted enemy behaviour
From Dust
Nature isn't an adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Inquisition
Some loot randomization
From Dust
Fluid simulation produces mild unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Inquisition
Crafting, specialization, war table planning
From Dust
Terraforming puzzles with discoverable optimal solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.