head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
An action-RPG hybrid driven by crafting, specialization, and war-table routing.

Optimization · Pure Optimization
The original stealth assassination sim where each mission is a clockwork puzzle.
Dragon Age: Inquisition leans Optimization (Pure Optimization); Hitman: Codename 47 leans Optimization (Pure Optimization).
Hitman: Codename 47 leans a little harder on execution, though the gap is small.
Dragon Age: Inquisition
Action-leaning combat, dodge timing matters
Hitman: Codename 47
Stiff aiming and unforgiving stealth movement
Dragon Age: Inquisition leans a little harder on reads, though the gap is small.
Dragon Age: Inquisition
Scripted enemy behaviour
Hitman: Codename 47
Guards follow fixed scripted patrols
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Inquisition
Some loot randomization
Hitman: Codename 47
First-run guard routes and triggers are unknown
Hitman: Codename 47 leans a little harder on optimization, though the gap is small.
Dragon Age: Inquisition
Crafting, specialization, war table planning
Hitman: Codename 47
Learning the level clockwork is the whole game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.