head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
An action-RPG hybrid driven by crafting, specialization, and war-table routing.

Optimization · Pure Optimization
Medieval economy RTS where feeding your army matters more than commanding it.
Dragon Age: Inquisition leans Optimization (Pure Optimization); Knights and Merchants: The Shattered Kingdom leans Optimization (Pure Optimization).
Dragon Age: Inquisition leans a little harder on execution, though the gap is small.
Dragon Age: Inquisition
Action-leaning combat, dodge timing matters
Knights and Merchants: The Shattered Kingdom
Manual troop formations need some real-time handling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Inquisition
Scripted enemy behaviour
Knights and Merchants: The Shattered Kingdom
Campaign AI attacks on fixed triggers and timers.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Inquisition
Some loot randomization
Knights and Merchants: The Shattered Kingdom
Enemy positions hidden until scouted, little else.
Knights and Merchants: The Shattered Kingdom leans a little harder on optimization, though the gap is small.
Dragon Age: Inquisition
Crafting, specialization, war table planning
Knights and Merchants: The Shattered Kingdom
Food chains and serf logistics are the dominant solvable layer.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.