head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
An action-RPG hybrid driven by crafting, specialization, and war-table routing.

Optimization · Pure Optimization
Designing and optimizing a theme park's layout, pricing, and guest flow to maximize satisfaction and profit.
Dragon Age: Inquisition leans Optimization (Pure Optimization); Planet Coaster leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Inquisition
Action-leaning combat, dodge timing matters
Planet Coaster
Precise track and scenery placement rewards manual dexterity
Dragon Age: Inquisition leans a little harder on reads, though the gap is small.
Dragon Age: Inquisition
Scripted enemy behaviour
Planet Coaster
No adaptive opponent; guests follow scripted happiness rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Inquisition
Some loot randomization
Planet Coaster
Guest mood noise is low and quickly mappable
Planet Coaster leans a little harder on optimization, though the gap is small.
Dragon Age: Inquisition
Crafting, specialization, war table planning
Planet Coaster
Queue routing, pricing, and ride placement are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.