head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
An action-RPG hybrid driven by crafting, specialization, and war-table routing.

Optimization · Pure Optimization
Puzzle-like stealth levels solved by sequencing your band's abilities optimally.
Dragon Age: Inquisition leans Optimization (Pure Optimization); Robin Hood: The Legend of Sherwood leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Inquisition
Action-leaning combat, dodge timing matters
Robin Hood: The Legend of Sherwood
Mouse-drawn sword duels add a small dexterity layer
Dragon Age: Inquisition leans a little harder on reads, though the gap is small.
Dragon Age: Inquisition
Scripted enemy behaviour
Robin Hood: The Legend of Sherwood
Guard patrols follow fixed mappable routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Inquisition
Some loot randomization
Robin Hood: The Legend of Sherwood
Unknown layouts only until scouted
Robin Hood: The Legend of Sherwood leans a little harder on optimization, though the gap is small.
Dragon Age: Inquisition
Crafting, specialization, war table planning
Robin Hood: The Legend of Sherwood
Sequencing distractions, knockouts and Merry Men abilities solves each level
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.