head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
An action-RPG hybrid driven by crafting, specialization, and war-table routing.

Optimization · Pure Optimization
A psychological horror experience where puzzle knowledge and avoidance routing matter more than combat skill.
Dragon Age: Inquisition leans Optimization (Pure Optimization); Silent Hill 2 (2001) leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Inquisition
Action-leaning combat, dodge timing matters
Silent Hill 2 (2001)
Clunky combat is intentional; survival over precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Inquisition
Scripted enemy behaviour
Silent Hill 2 (2001)
Monsters follow simple fixed behaviours, never model the player
Silent Hill 2 (2001) leans a little harder on variance, though the gap is small.
Dragon Age: Inquisition
Some loot randomization
Silent Hill 2 (2001)
Some item placements are unknown first time; fixed thereafter
Dragon Age: Inquisition leans a little harder on optimization, though the gap is small.
Dragon Age: Inquisition
Crafting, specialization, war table planning
Silent Hill 2 (2001)
Puzzle solutions, route knowledge and weapon use are fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.