head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
An action-RPG hybrid driven by crafting, specialization, and war-table routing.

Optimization · Pure Optimization
A prequel horror story built on mirror-world traversal and disposable melee weapons.
Dragon Age: Inquisition leans Optimization (Pure Optimization); Silent Hill: Origins leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Inquisition
Action-leaning combat, dodge timing matters
Silent Hill: Origins
Breakable-weapon melee asks little precision
Dragon Age: Inquisition leans a little harder on reads, though the gap is small.
Dragon Age: Inquisition
Scripted enemy behaviour
Silent Hill: Origins
Enemies are scripted patterns
Silent Hill: Origins leans a little harder on variance, though the gap is small.
Dragon Age: Inquisition
Some loot randomization
Silent Hill: Origins
Hidden layouts and mirror-world switches surprise once
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Inquisition
Crafting, specialization, war table planning
Silent Hill: Origins
Weapon inventory and puzzle routes converge quickly
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.