head to head
SuperHot asks more than Dragon Age: Inquisition, and the gap is execution.

Optimization · Pure Optimization
An action-RPG hybrid driven by crafting, specialization, and war-table routing.

Optimization · Practiced Mastery
FPS scenarios converted into solvable sequencing puzzles by stopped time.
Dragon Age: Inquisition leans Optimization (Pure Optimization); SuperHot leans Optimization (Practiced Mastery).
SuperHot leans clearly harder on execution.
Dragon Age: Inquisition
Action-leaning combat, dodge timing matters
SuperHot
Time-stops-when-you-stop removes most twitch pressure
Dragon Age: Inquisition leans a little harder on reads, though the gap is small.
Dragon Age: Inquisition
Scripted enemy behaviour
SuperHot
Red guys follow spawn scripts, not minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Inquisition
Some loot randomization
SuperHot
Spawn order is unknown on a first attempt only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Inquisition
Crafting, specialization, war table planning
SuperHot
Each level is a solvable movement-and-kill-order puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.