head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
An action-RPG hybrid driven by crafting, specialization, and war-table routing.

Optimization · Pure Optimization
A scripted RPG where pattern-learning and pacifist routing carry you.
Dragon Age: Inquisition leans Optimization (Pure Optimization); Undertale leans Optimization (Pure Optimization).
Undertale leans a little harder on execution, though the gap is small.
Dragon Age: Inquisition
Action-leaning combat, dodge timing matters
Undertale
Bullet-hell dodging in scripted patterns
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Inquisition
Scripted enemy behaviour
Undertale
NPCs follow fixed dialogue trees, not adaptive
Dragon Age: Inquisition leans a little harder on variance, though the gap is small.
Dragon Age: Inquisition
Some loot randomization
Undertale
Minimal randomness in encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Inquisition
Crafting, specialization, war table planning
Undertale
Learning fixed boss patterns and mercy routes wins
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.