head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A pausable tactics RPG where party build and tactic-slot planning win fights.

Optimization · Pure Optimization
A first-person dungeon RPG testing party building and dungeon-mapping strategy.
Dragon Age: Origins leans Optimization (Pure Optimization); Eye of the Beholder III: Assault on Myth Drannor leans Optimization (Pure Optimization).
Eye of the Beholder III: Assault on Myth Drannor leans a little harder on execution, though the gap is small.
Dragon Age: Origins
Tactical pause combat, low input demand
Eye of the Beholder III: Assault on Myth Drannor
Real-time clicks matter but party-based, not twitch
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Origins
Enemy AI is scripted
Eye of the Beholder III: Assault on Myth Drannor
Monsters follow scripted behavior
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Origins
Hidden rolls and loot tables
Eye of the Beholder III: Assault on Myth Drannor
AD&D dice rolls add randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Origins
Tactics slots, builds, party synergy dominate
Eye of the Beholder III: Assault on Myth Drannor
Party building, spell management and dungeon mapping lead
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.