head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A pausable tactics RPG where party build and tactic-slot planning win fights.

Optimization · Pure Optimization
A turn-based mercenary tactics game about positioning and resource management.
Dragon Age: Origins leans Optimization (Pure Optimization); Jagged Alliance: Rage! leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Origins
Tactical pause combat, low input demand
Jagged Alliance: Rage!
Turn-based, so no aim or reflex demand
Jagged Alliance: Rage! leans a little harder on reads, though the gap is small.
Dragon Age: Origins
Enemy AI is scripted
Jagged Alliance: Rage!
Enemy AI is scripted, not adaptive to you
Jagged Alliance: Rage! leans a little harder on variance, though the gap is small.
Dragon Age: Origins
Hidden rolls and loot tables
Jagged Alliance: Rage!
Hit chances and ambush placement add randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Origins
Tactics slots, builds, party synergy dominate
Jagged Alliance: Rage!
Positioning, action-point use and gear management decide fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.