head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A pausable tactics RPG where party build and tactic-slot planning win fights.

Optimization · Pure Optimization
A refined break-and-boost JRPG won by job and latent-power optimization.
Dragon Age: Origins leans Optimization (Pure Optimization); Octopath Traveler II leans Optimization (Pure Optimization).
Dragon Age: Origins leans a little harder on execution, though the gap is small.
Dragon Age: Origins
Tactical pause combat, low input demand
Octopath Traveler II
Turn-based, no input demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Origins
Enemy AI is scripted
Octopath Traveler II
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Origins
Hidden rolls and loot tables
Octopath Traveler II
Hit, crit, and break rolls
Octopath Traveler II leans a little harder on optimization, though the gap is small.
Dragon Age: Origins
Tactics slots, builds, party synergy dominate
Octopath Traveler II
Job, latent power, party routing deeply rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.