head to head
Dragon Age: OriginsvsPathfinder: Wrath of the Righteous
Dragon Age: Origins leans Optimization (Pure Optimization); Pathfinder: Wrath of the Righteous leans Optimization (Pure Optimization).
Dragon Age: OriginsPathfinder: Wrath of the Righteous
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 4
Pathfinder: Wrath of the Righteous leans harder on variance: Mythic ability unlock order and hidden enemy resistances add unknown layers
Optimization8 vs 10
Pathfinder: Wrath of the Righteous leans harder on optimization: Mythic path stacking and Lich-specific build chains reach absurd optimization ceilings
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

