head to head
Pathfinder: Wrath of the Righteous asks more than Dragon Age: Origins, and the gap is optimization.

Optimization · Pure Optimization
A pausable tactics RPG where party build and tactic-slot planning win fights.

Optimization · Pure Optimization
A mythic-power fantasy where stacking mythic abilities and prestige chains produce near-godlike optimization results.
Dragon Age: Origins leans Optimization (Pure Optimization); Pathfinder: Wrath of the Righteous leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Origins
Tactical pause combat, low input demand
Pathfinder: Wrath of the Righteous
Real-time-with-pause eliminates any twitch skill requirement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Origins
Enemy AI is scripted
Pathfinder: Wrath of the Righteous
All enemies follow scripted AI; crusade campaign is deterministic
Pathfinder: Wrath of the Righteous leans a little harder on variance, though the gap is small.
Dragon Age: Origins
Hidden rolls and loot tables
Pathfinder: Wrath of the Righteous
Mythic ability unlock order and hidden enemy resistances add unknown layers
Pathfinder: Wrath of the Righteous leans clearly harder on optimization.
Dragon Age: Origins
Tactics slots, builds, party synergy dominate
Pathfinder: Wrath of the Righteous
Mythic path stacking and Lich-specific build chains reach absurd optimization ceilings
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.