head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A pausable tactics RPG where party build and tactic-slot planning win fights.

Optimization · Pure Optimization
A grid-based dungeon crawler about deep party building and environmental puzzles.
Dragon Age: Origins leans Optimization (Pure Optimization); The Bard's Tale IV leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Origins
Tactical pause combat, low input demand
The Bard's Tale IV
grid-based combat needs little manual skill
Dragon Age: Origins leans a little harder on reads, though the gap is small.
Dragon Age: Origins
Enemy AI is scripted
The Bard's Tale IV
scripted monster AI, no true adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Origins
Hidden rolls and loot tables
The Bard's Tale IV
loot and encounter randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Age: Origins
Tactics slots, builds, party synergy dominate
The Bard's Tale IV
deep party build and puzzle-solving systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.