head to head
Dragon Ball Gekishin SquadravsThe Lord of the Rings: The Battle for Middle-earth II
Dragon Ball Gekishin Squadra leans Execution (Grand Arena); The Lord of the Rings: The Battle for Middle-earth II leans Optimization (Practiced Mastery).
Dragon Ball Gekishin SquadraThe Lord of the Rings: The Battle for Middle-earth II
Axis by axis
Execution6 vs 5
Dragon Ball Gekishin Squadra leans harder on execution: Skill-shot aim and dodge timing in 4v4 brawls
Reads6 vs 5
Dragon Ball Gekishin Squadra leans harder on reads: Human teams rotate, bait ultimates and counter-pick
Variance2 vs 2
Even - both lean on variance about the same.
Optimization6 vs 7
The Lord of the Rings: The Battle for Middle-earth II leans harder on optimization: Economy, base layout, and faction counters drive wins
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

