head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A rough anime fighter testing input timing and second-guessing a human opponent.

Execution · Pure Mechanics
Twitchy miniature racing where screen-edge duels punish imprecise hands.
Dragon Ball GT: Final Bout leans Execution (Competitive PvP); Micro Machines 2: Turbo Tournament leans Execution (Pure Mechanics).
Micro Machines 2: Turbo Tournament leans a little harder on execution, though the gap is small.
Dragon Ball GT: Final Bout
Combo inputs and meteor-counter timing decide exchanges
Micro Machines 2: Turbo Tournament
Twitchy top-down handling on tabletop tracks is the core test
Dragon Ball GT: Final Bout leans a little harder on reads, though the gap is small.
Dragon Ball GT: Final Bout
Human opponents bait and adapt in versus play
Micro Machines 2: Turbo Tournament
Screen-edge duels reward predicting human rivals' lines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball GT: Final Bout
Nothing hidden once movesets are known
Micro Machines 2: Turbo Tournament
Tracks fixed, almost nothing random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball GT: Final Bout
Small roster and shallow systems cap the study layer
Micro Machines 2: Turbo Tournament
Memorising shortcuts and racing lines per track
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.