head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
A rough anime fighter testing input timing and second-guessing a human opponent.

Execution · Competitive PvP
Execution on the ball plus constant prediction of the other player's shape.
Dragon Ball GT: Final Bout leans Execution (Competitive PvP); Pro Evolution Soccer 2009 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball GT: Final Bout
Combo inputs and meteor-counter timing decide exchanges
Pro Evolution Soccer 2009
Close control and finishing windows demand stick precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball GT: Final Bout
Human opponents bait and adapt in versus play
Pro Evolution Soccer 2009
Online and couch opponents adjust tactics against you
Pro Evolution Soccer 2009 leans a little harder on variance, though the gap is small.
Dragon Ball GT: Final Bout
Nothing hidden once movesets are known
Pro Evolution Soccer 2009
Ricochets and keeper parries add small randomness
Pro Evolution Soccer 2009 leans a little harder on optimization, though the gap is small.
Dragon Ball GT: Final Bout
Small roster and shallow systems cap the study layer
Pro Evolution Soccer 2009
Squad setup and tactical sliders reward preparation
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.