head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Competitive PvP
A rough anime fighter testing input timing and second-guessing a human opponent.

Execution · Competitive PvP
Punch timing and counter prediction in movie-licensed boxing.
Dragon Ball GT: Final Bout leans Execution (Competitive PvP); Rocky Legends leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball GT: Final Bout
Combo inputs and meteor-counter timing decide exchanges
Rocky Legends
Punch timing and blocking windows carry every exchange
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball GT: Final Bout
Human opponents bait and adapt in versus play
Rocky Legends
Human opponents feint and bait counters in versus
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dragon Ball GT: Final Bout
Nothing hidden once movesets are known
Rocky Legends
Little randomness beyond minor damage rolls
Rocky Legends leans a little harder on optimization, though the gap is small.
Dragon Ball GT: Final Bout
Small roster and shallow systems cap the study layer
Rocky Legends
Training allocation and counter knowledge are plannable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.